معاينة الكتاب: Strategy Game Programming with DirectX 9.0
As a beginner or intermediate game developer, you probably wonder how to put together such games. Although there are many components and game development is a long process, there are some key aspects to game programming that I cover in this book:
* Game mechanics
* Project planning
* Tile graphics
* Interface design and development
* Sound playback
* Unit control and management
* Tools development
* 3D animation
* Multiplayer
As you can see from this list of topics, I cover a wide range of strategy game development areas. You can think of this book as a development set of building blocks. Each topic, or block, can stand on its own. But when combined, the blocks truly shine.
* Game mechanics
* Project planning
* Tile graphics
* Interface design and development
* Sound playback
* Unit control and management
* Tools development
* 3D animation
* Multiplayer
As you can see from this list of topics, I cover a wide range of strategy game development areas. You can think of this book as a development set of building blocks. Each topic, or block, can stand on its own. But when combined, the blocks truly shine.
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English
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